Buildings

All buildings in MagiTech Frontier.

33 of 33 entries
Name ▲CategoryDescription
Air FieldDefenseHangar for aircraft units.
AlchemistProductionProduces mana crystals and potions.
Anti AirMilitaryDefense against aircraft.
Artillery EmplacementMilitaryRanged defense against ground forces.
BarracksDefenseTrains infantry and ranged army units.
BlacksmithProductionForges equipment. Boosts army ATK/DEF.
DocksResidentialShip boarding and overseas trade.
EnchanterProductionEnchants gear, all-stats army buff.
FarmProductionProduces food. Requires adjacent wheat/grassland.
FisheryProductionCoastal food source. Seaport only.
GardenInfrastructureHappiness and population growth bonus.
GatehouseMilitaryStrengthened entry. Counter-attack bonus.
Guild HallResidentialCrafting faction quests and recipes.
LibraryResidentialResearch bonuses and skill training.
LighthouseMilitaryMaritime fog of war and storm warning.
LumberyardProductionProduces wood. Requires adjacent forest.
Magic SchoolResidentialArcane training and mana production.
MarketResidentialTrading hub. Gold income and trade route bonuses.
MineProductionProduces stone and metal. Requires adjacent hills/mountains.
ResidentialInfrastructureHousing. Increases population capacity.
Road StationResidentialBoosts caravan speed on connected roads.
Settlement WatchtowerMilitaryEarly warning and extended map vision.
ShipyardDefenseBuild and upgrade ships.
ShrineResidentialFaction-wide buff, war weariness reduction.
Siege WorkshopDefenseProduces artillery and vehicles.
Stable YardDefenseTrains cavalry units.
Supply DepotResidentialReduces army maintenance cost in radius.
TanneryProductionLeather goods and gold income.
TavernInfrastructureMorale, recruitment bonus, and gold.
Town CenterResidentialAdministrative hub. Tax and production bonuses.
Training GroundDefenseTrains support units (medics, engineers).
WallsMilitarySettlement defense. Must breach with siege.
WarehouseResidentialStorage capacity and trade volume.