| Abrasive | Personality | Has a knack for rubbing people the wrong way. Tends to start social fights. |
| Allure | Personality | Better prices at shops and higher success rate when recruiting NPCs. |
| Ancient Knowledge | Personality | Start with higher proficiency in "Decipher" or "Identify." |
| Arcane Ward | Personality | Natural 15% Resistance to Magic Damage. |
| Ballistics Expert | Personality | +10% Accuracy/Damage with Firearms. |
| Charming | Personality | A silver-tongued negotiator who easily befriends others. |
| Daywalker | Personality | No penalties in Sunlight. |
| Deadeye | Personality | An exceptionally skilled marksman who takes the time to line up the perfect shot. |
| Delicate | Personality | Extremely sensitive to pain. |
| Divine Body | Personality | High resistance to all Status Effects. |
| Drain Touch | Personality | Melee attacks have a chance to steal Stamina/SP. |
| Ether Conductive | Personality | Mana regenerates 20% faster. |
| Forest Walk | Personality | No movement penalty in difficult terrain (forest/swamp). |
| Fox Fire | Personality | Spells have a chance to apply a "Burn" status effect. |
| Fragile Form | Personality | Physical healing is 10% slower. |
| Gossamer Wings | Personality | Incredibly high Evasion, but Equip Weight limit is strictly capped. |
| Heavy Plating | Personality | Cannot swim (sinks) and moves 10% slower. |
| Industrialist | Personality | +15% Crafting & Repair speed. |
| Industrious | Personality | Works at a faster pace than most. |
| Iron Liver | Personality | Consuming Alcohol grants combat buffs instead of debuffs/sickness. |
| Levitation | Personality | Can hover over liquids. |
| Living Metal | Personality | High natural Armor (PV). Immune to Bleed/Confusion. |
| Luddite | Personality | Distrusts and refuses to engage with complex technology. |
| Mana Body | Personality | Damage is taken from Mana instead of Health. If Mana hits 0, the entity dissipates (dies). |
| Melancholic | Personality | Has a tendency to see the worst in every situation. Prone to mental breaks. |
| Night Child | Personality | +20% to all stats during Night hours. Takes damage in direct Sunlight. |
| Night Eyes | Personality | Perfect vision in darkness without light sources. |
| Pacifist | Personality | Believes that violence is never the answer. |
| Phase | Personality | Can move through solid objects (walls/doors) at high Mana cost. |
| Photosynthesis | Personality | Slight Health regeneration during the day/outdoors. |
| Phylactery | Personality | If killed, chance to auto-revive at base with stat penalty. |
| Predator's Instinct | Personality | +20% Movement Speed when chasing a fleeing enemy. |
| Resilience | Personality | Resistance to Shadow/Dark damage and Poison. |
| Sanguine | Personality | Stays cheerful even in the bleakest of times. Highly resistant to mental breaks. |
| Sanguine Thirst | Personality | Recover Mana when dealing melee damage or consuming blood. |
| Shapeshift | Personality | Can temporarily disguise as a neutral NPC to drop aggro. |
| Slothful | Personality | Works at a slow, plodding pace. |
| Stasis Lock | Personality | Experience Gain is reduced by 75%. |
| Stonecunning | Personality | Detect ore deposits from a further distance. |
| Tough | Personality | Can shrug off pain that would incapacitate others. |
| Trigger-Happy | Personality | Prefers to spray bullets wildly rather than aim carefully. |
| Undead Physiology | Personality | Immune to Poison/Bleed, but weak to Fire/Holy. No Hunger. |
| Withdrawal | Personality | Stat penalties if Mana drops below 20%. |